You can read about Felicity and Skullnight

I will take a look on some nice suggestions (IMO) from the HoN forum
First of all Felicity (link to Forum)
Comment:

Skill Summary
Mastery
A toggle-able passive that changes your 'Stance', granting either increased overall quickness but decreased attack range, or increased damage & range but reduced speeds. Your current stance also passively affects your other skills' attributes.
Precision
A passive ability that allows for a chance to deal bonus damage. Also, depending on your Mastery stance, the damage type will change, along with the addition of either a mini-stun or a piercing effect.
Perfect Aim
An active damage dealing spell which does AoE damage in a line from a long range. Does less damage per successive hit.
Barrage
A unique active damaging spell that can be cast from any point on the map, dealing damage and bonus special effects over time in an area.
Its a re-do of Sniper from DotA you might know him as the dwarf, which has longest range in DotA
I think that its a nice idea and i love the whole stance thing.
A really good job to the creator and i hope you will vote for implanted
The next hero is Skullnight (Forum link)
Base Stats
STR: 16 (+1.5)
AGI: 22 (+3.2)
INT: 21 (+2.1)
Starting Health: 454hp
Starting Mana: 273mp
Starting Health Regen: 0.73
Starting Mana Regen: 0.85
Move Speed: 295
Cast Speed: 125
Attack Speed: 120
Base Attack Cooldown: 1.8s
Range: 300
Armor: 3.20
Magic Armor: 5.50
Damage: 35-52
Affiliation: Legion
Stats @ Level 25
STR: 53.5If you have read about him on the forum, i think you might have noticed his Thorns of Agony spell
AGI: 102
INT: 73.5
Ending Health: 1167hp + 233hp == 1400hp
Ending Mana: 956mp
Ending Health Regen: 1.86
Ending Mana Regen: 2.95
Move Speed: 295 + 59 == 354
Cast Speed: 125
Attack Speed: 200 + 20
Base Attack Cooldown: 1.4s - 0.14s == 1.26s
Range: 300 + 275 = 575
Armor: 14.4
Magic Armor: 5.50 + 7 = 12.5
Damage: 115-132
It's kinda op imo, cuz if you stand beside their pool-regen their cant heal at all
If you didnt read it you will get it here
[W] Thorns of Agony (Active- Carry/Disable) (7 Votes)
Skill Description:The heavens have bestowed upon Skullknight with thorns that inflict pain and sorrow for his endless years of service as a martyr to the Legion. Those that come in contact with the thorns are inflicted with cuts that cannot be sealed, causing excruciating pain and profuse bleeding unless they retreat from Skullknight's presence.
Skill Effects: Enemy health regeneration ceases (direct healing skills not affected) in the auras radius, does additional DoT.
Cast Target: Self
Cast Range: Self
Level 1: Enemy health regeneration ceases within a 400 radius. Does 2% Magic Damage based on enemy's max health per second. Duration: 5 seconds. Recast 5 seconds. 90MP cost.
Level 2: Enemy health regeneration ceases within a 500 radius. Does 3% Magic Damage based on enemy's max health per second. Duration: 5 seconds. Recast 7 seconds. 110MP cost.
Level 3: Enemy health regeneration ceases within a 600 radius. Does 4% Magic Damage based on enemy's max health per second. Duration: 5 seconds. Recast 9 seconds. 140MP cost.
Level 4: Enemy health regeneration ceases within a 700 radius. Does 5% Magic Damage based on enemy's max health per second. Duration: 5 seconds. Recast 11 seconds. 180MP cost.
Animation: Long vines with sharp thorns surround SK. When an enemy hero gets near, the thorns stretch out and appear to grab the enemy hero (it does not slow the hero down). Enemies caught in it will begin to bleed unless they breach the aura's reach. This allows the enemy hero ample visual notice that the debuff has been applied. When they step out of the aura's range, the vines retract.
Now you should understand what im talking about
Read the whole thing on the forum
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